Skip to main content

The MeitY has taken a momentous step, and has regulated, perhaps one of the fastest growing and most widely subscribed arm of the digital economy: the Online Gaming Sector.

The Government has not only created a bespoke framework dedicated to online gaming. Rather, it has made amendments to the existing Intermediary Guidelines, 2021 (which were amended in 2022 to tighten the obligations of an intermediary).

These amendments have been notified  on 6th April 2023 and are titled the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Amendment Rules, 2023.

The Rules are a very welcome move, and it is important to ensure that games and online media is a safe,  secure and trusted platform, where those who seek to harm or cheat citizens including  children (or even adults for that matter) are held accountable in a manner which is transparent and in accordance with legal frameworks.

This is just the beginning, and a lot will be revealed in the coming weeks.  For instance:

  • What really are the objective criteria that must be satisfied for an online game involving money, to become legitimate? What matrix will Online Gaming Self-Regulatory Bodies (OGSRB’s) use to gauge whether which games qualify. Will different OGSRBs have different norms, or should there be an umbrella of rules which should form the base for all OGSRBs? This cannot be merely on satisfying a criteria for Game or Skill or chance but also on ethics, keeping children safe and societal harm.
  • These rules will legitimize those games which don’t involve a wager on an outcome. Criteria for determining what is a game of skill and what is a game of chance will have to be made transparent by the OGSRB.
  • Different High Courts have taken a different stand on gaming, gambling, and the criteria for a lawful game. What role do these decisions play in these Rules at a Central level? Do we create guidelines de-novo, or choose some decisions over others?
  • All stakeholders at the judicial and regulatory level will have to keep updating their understanding and outlook on ethical gaming practices and to create child safe environments for children and others.
  • These are more centred on laying down duties for stakeholders in the online gaming space, than overseeing the monetization of online gaming. These guidelines do not address the ‘play for rewards’ model or touch on different means of revenue generation by OGIs such as the advertisement model, which shields consumers from parting with their money. They also do not address revenue sharing between different types of intermediaries, such as an Online Gaming Intermediary (OGI) and a social media intermediary. Perhaps these will be the topics of rules to be made by the Online Gaming.

As we continue to examine these Rules, for a summary of the Rules, click here.

Most Recent

News & Insights

VIEW ALL
News & Updates
Jan 02, 2026

On 24th December, 2025, Delhi High Court delivered a groundbreaking judgment in Colgate Palmolive Company & Anr. v. NIXI & Anr. (CS(COMM) 193/2019), addressing

LANDMARK RULING ON DOMAIN NAME FRAUD AND SYSTEMIC REFORMS IN DIGITAL COMMERCE
Thought Leadership
Jan 01, 2026

First published on Enterprise IT World. Authored by Subroto Kumar Panda As we stand on the final day of 2025, reflecting on a year of dizzying

The Great Dissolve: Re-Engineering Enterprise Workflows for the 2026 AI Paradigm
Thought Leadership
Dec 19, 2025

First published on Express Computer. Authored by Subroto Kumar Panda The notification of the Digital Personal Data Protection (DPDP) Rules, 2025, marks

The DPDP: An 18-month compliance imperative for the C-suite
News & Updates, Thought Leadership
Dec 16, 2025

‘First published on India Business Law Journal’ By: Pravin Anand and Dr. Ajai Garg Artificial Intelligence (AI) is fuelling one of the most significant

Law can keep us safe from superintelligence